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Age/Gender: 21, Male
Location: Rayleigh, Essex, UK
Job: Tape Measure Man
Wow, I'm such a flash fag!
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Whistle Status: Normal
Exp. Points: 4,410 / 4,440
Exp. Rank #: 3,704
Voting Pow.: 6.23 votes
BBS Posts: 3,100 (2.58 per day)
Flash Reviews: 99
Music Reviews: 8
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All Flash Reviews
99 Reviews | 40 w/ Responses
Ok, let me go through my scoring.
Graphics - 6: Your grahpics were ok, but not fantastic, you did a good job compared to "stickman sam"'s graphics but it isn't up to par to the engine (which was fantastic).
Simple things needed to be improved, the main characters wasn't so great but the background lacked the most. Soften fill edges were needed on the clouds, the lines for certain things (like the sun, clouds but moreso on the trees) were the wrong colour to use (like you used black outline on the monkey, and brown on the tree leaves?)
Style - 9: Brilliant, your good at graphical art, such as the navigation menu's and height bar etc. They were all lovely touches.
Sound - 10: Lovely choice of music, fit perfect with the game, giving it more addictivness, plus it had a "Jumping Flash" feel to the game.
Violence - 0: But who cares right?
Interactivity - 10: Php server was good, makes it much more addictive, and the game engine itself was flawless and great.
Humor - 5: It's a monkey on a pogo stick... what more can i say, plus the "sky limit" made me chuckle.
Overall - 8: 4/5, that's a great score for a mini-game, kept me addicted :D
Suggestions: Prehaps hire (or look on the bbs) for a animator worthy of your next mini engine :D and make the monkey animatable, so it gives it more feeling in the jumps, at the moment he is static, with an animator he's give it class and a lovely jumpey feeling.
Hope this helps :D
- James
Author's Response:
Thanks for the detailed review, James! I'm glad you liked the game.
I intended this game as a really simple game. Due to many suggestions, I'll make a more detailed game in the future and I will definitely add more details.
Thanks.
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"People want tutorials taught by professionals"
And this wasn't professional, not that the content wasn't good, but the presentation was awful.
Things like:
- Text not centred
- Buttons different everyframe (use the library (ctrl+L) and use the same button).
- Buttons were awful, open up the character map, and then select something in webdings as your arrow, then do (ctrl+B) to break it up and convert it to a button.
You did however use clips from flash (as in snapshots), do this more often, and prehaps animate a mouse to show where to click.
Enough from me, better luck next time
PRESENTATION!
- James
Author's Response:
I know buttons aren't good.
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A lovely flash, next time try a little harder on the tree's at the begining to make it seem more 3d, rahter than 2d based images.
Oh, and another tip, for your t-shirts link, use:
on(release){
getURL("yourwebsitehere", "_blank");
}
to open in a new window to browse, NG won't let you scroll in a submisison.
Wierd but funny.
Author's Response:
A little explanation would be nice... Are you talking about using tweened background and foreground pieces that move apart as I zoom in? For the 3d effect? Or do you know something I don't?
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I liked it Claxor :D
The stories were good, but it needed to be selectable so you can copy and paste it here.
Oh, you and Joelsson are 78% compatible... o_0
Me and my gf are 14%, but it's interesting, it's not random and it must be an interesting code, prehaps based on the amount of letters?
Good game, and i hope you get some moneys from Dan.
- James - Oh, and i fifened :D
Author's Response:
Thanks James =D
Yeah, I'll fix the selectable thingie
Thanks for the 5 :P
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But it needed a bit more.
First off, because the lines were so thin, it seemed REALLY white. So i'd like to have seen some colour (presentation the key to turorials).
And i repect that you didn't want a backing track because of the filesize, but i suggest you do. Get some simple loops from the audio portal. There are tons of great ones.
As far as grahpics go, it was flawless. Unfortunatly i don't think i'll use this though, nothing personal. It's just that i like to find my own style.
A good day to you :D I give you a 4/5 :D
Author's Response:
thanks for the reveiw
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"A message for pc doctor, and a review"
This part is for pcdoctor, for the backgrounds and the comic strip he used the import function on flash, and then traced bitmap with few curves, giving it the oiley effect. Which i found interesting. However, it still felt kinda cheated, even though i know it's possible.
Anyways, i really enjoyed the episode, and it had some funny shit in it.
I loved the rest of the series, and this one was no suprise.
One mayor comment, on the first scene with Uni, she looked kinda butch?!? Those arms looked like it could give me the best handjobs ;)
OK, i'll await your next episode
- JPI
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Heh, well this game seems familiar somehow :P
I believe this is a clone of my game which is a clone of all you can eat... :D It's a clone clone.
Congrats on the game, i'd have some animation on the characters when drinking aswell. And prehaps some "bubbles" going up through the straw.
But the thing that really made me laugh was the "original characters" part... shucks... i feel so good inside.
Spend a little more time on the character art too, he underanimated them, not underdraws them :P
And plus, we are looking at characters more than the background.
Again, well done.
- JPI
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Never seen that in a flash before.
First off, congrats on the daily 2nd, it did well to get there.
Very informative, although I'd of gone on a bit more of stop frame animation, simply because it's great.
Having lived in Italy, I can tell you that it has the biggest animation histort section (or something of the sort), and is held in "The Mole" in Turin (where i used to live), and all those stephiscopes and spinny things (professional term there :P) can be found there.
Congrats, i love this flash.
- James
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But not perfect... You have a pause at the bottom, but when you pause it it doesn't pause nested MC's.
What you want to do is convert all the MC's to graphics with multiple frames, and then go to the properties panel.
The part where you can swap the symbols, below that is a drop down menu, select (play once). Now with that enabled, when you pause, it will all pause.
I hope this helps.
And now onto the movie, it was a loely style, and some great fbf work on the main character to a lovely song.
Nice work... and i hope you read this review.
- JPI
Author's Response:
You'll notice about half of the things DO pause when you pause the movie, because I used the "graphic, play once" method. But you have to realise that this is Flash 8, and some of the animations had effects like blurs and glows on them. You can only apply these effects to MovieClips, not graphics.
-Dim
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It's nice to see you submit something like this, i see you on the bbs a bit.
Anyways, your game a few obvious glitches.
First off, your using a
"on(KeyPress "<LEFT>") {" wheras you should be using this:
onClipEvent (enterFrame) {
if (Key.isDown(Key.Right)) {
this._x+=5
}
}
Using that code will detect when the key is down, and thus prevent that "one press lag" that your code is causing.
And secondly, there is a small glitch due to the fact that you arn't using duplicated movie clips for the bullets.
Otherwise, this is a lovely first game.
Well done in making your own engine.
- JPI
Author's Response:
Thanks, Ill test that out
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