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JPI

Age/Gender: 21, Male
Location: Rayleigh, Essex, UK
Job: Tape Measure Man

Wow, I'm such a flash fag!

Contact Info

Newgrounds Stats

Sign-Up Date:
5/9/05

Level: 20
Aura: Dark

Rank: Police Sergeant
Blams: 834
Saves: 403
Rank #: 4,917

Whistle Status: Normal

Exp. Points: 4,410 / 4,440
Exp. Rank #: 3,704
Voting Pow.: 6.23 votes

BBS Posts: 3,100 (2.58 per day)
Flash Reviews: 99
Music Reviews: 8
Trophies: 1
Stickers: 0

All Flash Reviews

99 Reviews | 40 w/ Responses

Page: [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 ]


Score: 7
OBS Child's Play (comics)

"An a great comic it is"

date: December 5, 2005

But it's comic, your really good at your drawings, it's really impressive.
Have you tried animation, if you did animate this it would be an awesome series!
After viewing i've come up with a few suggestions for this comic.
First off, move the comic strip part nearer the next page, because frankly us idiots here at newgrounds (and all around the world), are exceptionaly lazy!
Seconly, if you click the mini characters to read more about them and then you go back, you lose the page you were on!
You can fix this by having a variable called pagenumber that is changed whatever page you are on, and then when you go on the information page, and then click back, you can tell flash to recall the number and then go to the corresponding page.
It may sound quite complex, but it is pretty easy when you get the hang of it. And you must already know a bit of actionscript from page turning.
If you want help with this, either search AS: Main for Actionscript turorials here on the forums, or email me via my profile.

Sorry, bit off topic, but it is a great comic!

Keep them coming!

James Prankard Inc

Author's Response:

Thanks, glad you liked it! I'm working on an animation right now! I implemented your first proposal in the Flash following this one (OBS: Three Panel Comics 2), so I hope it's to your liking! Haven't tackled the second part yet, but it's a good idea that I'll look into.

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Score: 5
Molez 1.5

"OK"

submission: Molez 1.5
date: December 5, 2005

Right, this needs improving. The game mechanics are OK, the fun in it isn't that great. And the filesize for such a small game is pointless. Fix the file size, fix the screen size.
And change manual to instructions (i first thought it was a manual creator option eg. set speed etc.)

I let this pass but i know you can do better, try not to import jpgs but draw them straight in flash instead.

Keep trying.

JPI

Author's Response:

I think i cant draw the backgrounds in flash :P But i can try to fix the filesize. Thank you for your review.

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Score: 7
Denvish Stage Dive

"DENVISH DAY"

submission: Denvish Stage Dive
date: December 5, 2005

Nice to tribute to denvish day, i don't think all these reviews understand that the controls change and it gets harder!
Is that Devish's scream? LOL :D
Definatly a funny and inventive flash, nice one tom.

James Prankard Inc

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Score: 7
Denvish: Redemption

"I really liked it"

date: December 5, 2005

Nice Denvish Day submission, The game was really addictive and i really liked it.
The sound was like an old arcade, but with quality background music and it gave it a nice touch.
However, even on Denvish Day, try to team up with an artist :( The graphics really let it down...

Great game though!

Author's Response:

I don't really want the graphics to be too complex - this seems to run slowly for my PC as it is. But I left a lot of stuff to the last minute in any case - I'd probably have done a lot better without the deadline (either that or not finished at all)

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Score: 7
Flash Tetris

"A good remake"

submission: Flash Tetris
date: November 29, 2005

But it's not great.
I know you were going for the retro style, but even retro has colour! I would like to see more colour in the next version.

Contorls were great, as soon as i pressed start i knew what to press. None of that asdw crap!

And finally please make the blocks fall down smoother, it will look a lot better, it get's rid of the retro feel but flash is better than retro, so try ro make this version better than the original.

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Score: 7
Bad Guys Go To Hell

"I like but..."

date: November 29, 2005

It's not as good as your first one. The dialogue in this is pretty funny, but the animation could have been better, all i saw were heads talking, and poorly animated sven (that was hilarious btw).

Can't wait for your next instalment,

I think this series deserves a page on NG!

Ciao

JPI

Author's Response:

Yeah, I want to work in more animation in the future. But really, I'm not a great animator. I care more about the dialogue.

Thank you.

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Score: 7
MindScorn

"Nice little game"

submission: MindScorn
date: November 26, 2005

I loved the way the pet cat outranked Geaorge Bush.
OK, actionscripting was nice, no flaws in the game.
I liked the way you made it spin, making it harder and more interesting than other memory games.

It was a nice little game, but it won't be a fantastic score as it is quite boring... :(

Nice AS

James Prankard Inc

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Score: 7
NG tutorial 1.05

"Much better"

submission: NG tutorial 1.05
date: November 25, 2005

Those two thing really helped this flash.

I gave it a 3/5.

Ciao

JPI

Author's Response:

Oh I remember you, your that guy from the froum. thanks for the good review. I imp[roved it lots thanks to your ideas and solutions.

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Score: 7
Flash Encoder/Decoder

"Useful Tool"

date: November 24, 2005

[23]
qefp fp crzhfkd fkdbkflrp jxk!
xka fq fp fkzobafyib.
zlkdoxqp,

ilxap ybqqbo qexk x i33q qoxkpixqbo xkvtxvp.

dbkflrp.

gxjbp moxkhxoa fkz

Author's Response:

Ha ha, thanks :)

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Score: 10
Turbo Spirit XT

"This is perfection"

submission: Turbo Spirit XT
date: November 23, 2005

The actionscipting on this was perfection. A 3d fake game engine. And it was superb because it remided me of hand-on on my old Master System. Congrats, the menu's and title screens were professional, the game was flawless.
I don't know why this is scored so low. Probably because it is advertising the full version.
The controls were fine, the new mouse controls were great also, i liked the fact that you changed the speed for the mouse cursor, it was a nice touch. In future have a screen asking the player which controls he'd prefer, then saving that as a variable so that the next time they go on it won't go to the select controls screen.
So keep both controls, people find that they both work fine but some might prefer others.
I prefered the keypad contols (because it reminded me more of hang-on).

As a devopment idea, make the bike crash like the original hang-on, but make it crash like burnout style, (slow-mo and blur making use of the new blur on flash 8.

Keep it up.

James Prankard Inc

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